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Recommended Web Design, eCommerce and eMarketing Magazine

April 27

Hi, thanks for the visit - hope that you will find useful information. Leave a comment but if you have any comments on the subject.

Boosting Website Magazine

Even if I'm online a lot on the road and absorb the most information from blogs and forums, but I always browse wiedermal like in professional journals. Besides, I tend also to conclude much too many subscriptions. Therefore, it is high time to list my favorites here. But this is just a sample and I am sure that there are still many booklets which I do not know. Therefore, just write in the comments what your so read, whether printed or in pdf. For example, a nice overview of information sources come together.
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Soon we go again

April 11

After my summer break is gemündet seamlessly into hibernation now I try to resist the potentially burgeoning spring fatigue and revive this blog again. Therefore, I will pay for the site here soon something constructive.
Currently I'm in the process a few narrow topics and to prepare multiple items. Once I have the content for the first few weeks have together I can get started again.
Incidentally is still change the server and put the blog technically and graphically on the date.
As soon as something new there I will post on Twitter and RSS feed, so follow me best to miss for anything.

The Top 10 - most successful contributions of the last five months

Apr. 22

Since this blog has survived the first few months to grow pretty well and slowly starts it is high time to evaluate most popular posts of this blog. Of course I will not deny you this list and maybe even a couple of interesting, older posts are about the one or the other not yet known.

The most successful contributions of the last five months were:

Thus, the were the top 10 so this blog will start in the next five months hopefully even more successful. Happy reading.

Blog of the week at t3n Magazine

16 Mar

Usually try to stay in the blog so more objectively, today to celebrate the day but I must point out in his own behalf on the blog for the week of t3n magazine. Said magazine has named my blog this week that is on your website to the blog of the week. Thank you for this to the guys and girls (if it because there should be any) from t3n magazine. On this occasion, even a short interview was published. For all who are interested, here is the aforementioned article found .
The next proper post on "Google Analytics: Custom Reports" are available then on Thursday.

Community Building on the example of World of Warcraft

February 6

Currently, I devote myself to the community building theme and try a few strategies to show the example of World of Warcraft. The whole plan is to serve as food for thought for those who operate a community or themselves.

World of Warcraft is one of the most successful online games of all time. Current value of paying more than 11 million players worldwide speak clear figures, and make clear that this game has to exert a special appeal to the gamers. The underlying is a brilliant game (yes I was once addicted, but am now clean again, o)) and mainly a phenomenal community concept. For this reason, I have tried to identify the most important aspects of this game and to show how it creates millions of manufacturers Blizzard aquirieren of players and keep them happy.

Active development - no fixed end
to create a logical point for a successful game for years is the continuous development. Thus offers World of Warcraft (WoW) from the beginning of many further opportunities for the virtual characters of each player. In addition, there are regular updates to the ever new elements to incorporate into the game world. Thus, there is no fixes end, it is always new goals to players.

Social pressure to build - Group tasks
The greatest influence in the game has in my opinion, but the social component. In WoW, there are many tasks that can only be addressed in the group. Partly for this reason that players are working together to close the so-called guilds. Within these guilds arise very often close social networks. It is common practice to talk next to the games via the "Voice over IP software (like Teamspeak) to fellow gamers. This effect is primarily the rapid exchange of tactical strategies during the game. But that there are seasons for total of well over 200 hours per player, it is inevitable that even more profound form contacts. Seen in WoW is one of the largest social networks.
Just by resulting close relationship with his guild is often built up within the group should not be underestimated social pressure. Thus, often made appointments to meet, for example, where 25 players online at a specific task to fulfill. But these tasks can often be met only if all players are online. Fall from a player, it can happen that 24 other players have to wait. Therefore, many guilds are being devised a system in which points awarded for the most reliable players. The player with the most points will receive the best rewards when a task has been fulfilled, etc. ... just go and then the players themselves in a circuit without that Blizzard should actively do something.

In schlachtzügen können bis zu 25 (früher 40) Spieler zusammen spielen.

In battle trains can play up to 25 (previously 40) players together.

Creation of virtual heroes
Finally, the community elects their virtual heroes. Thus, for example, the most successful players and guilds in part world-wide known as the hardcore gamers. On their own websites successes are logged by other guilds and recorded. This heroism is enhanced by charts and statistics available online. This looks like the role model of sports stars in real life, promoting also the ambition of many players.

Conclusion
The three points of the World of Warcraft are made very erfolgreicht. Of course there are many other aspects such as: the technically very good implementation, the rich details of the virtual world, many seasonal events like Christmas, New Year fireworks, etc.. In addition, there are also many "Otto-normal game" who manage to play only occasionally, and no matter which virtual models are. These players are then dealt with in most cases with the other aspects such as social contacts, etc..

Reunification and Adbutler Belboon

January 9

tja now it's finally happened. und Belboon wurden auch technisch zusammengeführt . The two affiliate networks and Adbutler Belboon were also brought together technical. However, this does not seem to be all gone very smoothly.

einzuloggen, aber die generierten Werbemittellinks schienen, zumindest bei mir nicht zu funktionieren. Now it is possible to account for his A dbutler Belboon login with, but the generated advertising links, seemed not to work at least for me. , allerdings wurde als Text nur “TEXT” eingefügt. When I create text links Adbutler was under, I received a code with link to belboon, however, was only as text "TEXT" was added. haben mich direkt auf die adbutler .de Startseite geführt. In addition, the links led to a white page and I was not the actual landing page redirected to. Old advertising with links to A dbutler me to adbutler. Com home run directly.

Meanwhile, these phenomena seem to occur no more, the problems were thus solved relatively quickly. However, I would have wished for a Preliminary Adbutler in being able to respond by advance. In return, are now also many new Parterpgramme for Affiliates available.

Other reviews on the subject as I have found here:

Forum 100partnerprogramme.de
PP blog-berg. De

Picasa for Mac released

January 6

Now I have a small "Quicky from" in between, because I know that some long hard wait on Picasa fürn Mac.

After a long wait was finally released Picasa for the Mac. As the official Google Blog reports a free beta version is available that runs under Mac OS version 10.4.

Further information are available in English in the official Google Blog .